Plus, its damage output is nearly the same as that of the Glove. Safer than Glove, but not safe enough to outrange common Gels and Droplets. This is not a good trade-off because better Charge frequency can't prevent your character from getting hurt at almost every encounter with a common monster. Ditches the Arms slot's damage in order to make Charges faster. An overrated weapon which was brought into the spotlight by damage calculation nerds. Despite being obtained from one of the first monsters in the game, Power Glove remains viable all the way to the very end of the Cave series. A character with Power Glove can defend itself from peons and deal great damage to bosses. Hits hard and hits fast for a very nice damage output. At least the Glove always hits its target! But as Glove is the starter weapon, that is perfectly fine, and almost an expectation - Many classic games have starter weapons with tiny range and peashooter damage. Weapons with 1 or 2 ★ ratings may be steered clear of. Weapons with the 3 or 4 ★ ratings are considered to be average. If a weapon has a 5 or 6 ★ rating, I would recommend checking it out. I rate each weapon using a star system, with 6 ★s being the highest rating, and 1 ★ being the lowest. I judge a weapon not only by its power, but more importantly what role it is trying to fill, what stage of the game you can get it in, and its ease of use.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |